Virtual Reality (VR) is an immersive experience also called a computer-simulated reality. It refers to computer technologies using reality headsets to generate the realistic sounds, images and other sensations that replicate a real environment or create an imaginary world. VR is a way to immerse users in an entirely virtual world. A true VR environment will engage all five senses (taste, sight, smell, touch, sound), but it is important to say that this is not always possible.
Today, it is easy to say that VR is a well-established new reality-tech. Moreover, after years of popularity in the gaming industry, we are now seeing this technology into more practical applications. The market and the industry are still excited about this tech trend and further progress is expected in the near future.
Augmented Reality (AR) is a live, direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. As AR exists on top of our own world it provides as much freedom as you are given within your normal life. AR utilizes your existing reality and adds to it utilizing a device of some sort. Mobile and tablets are the most popular mediums of AR now, through the camera, the apps put an overlay of digital content into the environment. Custom headsets are also being used. As popular AR examples there are Pokemon Go and Snapchat’s new AR bitmojis.
Mixed Reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. It means placing new imagery within a real space in such a way that the new imagery is able to interact, to an extent, with what is real in the physical world we know. The key characteristic of MR is that the synthetic content and the real-world content are able to react to each other in real time.
360 Reality Tour
A virtual tour is a simulation of an existing location, usually composed of a sequence of videos or still images. It may also use other multimedia elements such as sound effects, music, narration, and text. It is distinguished from the use of live television to affect tele-tourism.
The phrase "virtual tour" is often used to describe a variety of videos and photographic-based media. Panorama indicates an unbroken view, since a panorama can be either a series of photographs or panning video footage. However, the phrases "panoramic tour" and "virtual tour" have mostly been associated with virtual tours created using still cameras. Such virtual tours are made up of a number of shots taken from a single vantage point. The camera and lens are rotated around what is referred to as a no parallax point (the exact point at the back of the lens where the light converges).